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1. Shield or armor mach for Sansha ratting? - in Ships and Modules [original thread]
Tiddle Jr wrote: Darling Hassasin wrote: The offered set ups are all worse than the OP's for the specific use... -Omni shield tank for Sansha ratting - 1400s Macha when trying for best tick - Loki suggestion with half the dps (or less maybe...
- by Darling Hassasin - at 2015.11.25 07:14:51
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2. Shield or armor mach for Sansha ratting? - in Ships and Modules [original thread]
The offered set ups are all worse than the OP's for the specific use... -Omni shield tank for Sansha ratting - 1400s Macha when trying for best tick - Loki suggestion with half the dps (or less maybee?) ... are all ridiculous and loltastic. One...
- by Darling Hassasin - at 2015.11.21 14:30:58
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3. Looking for Typhoon Fleet Issue fit / advice - in Missions & Complexes [original thread]
Mina Sebiestar wrote: Ah yes mordus blatant buff to OPness saw it complained nothing. One more ship to consider. Indeed Mordus appologies
- by Darling Hassasin - at 2015.11.05 15:01:04
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4. Looking for Typhoon Fleet Issue fit / advice - in Missions & Complexes [original thread]
Mina Sebiestar wrote: Darling Hassasin wrote: Best TFI use is 5s due to awsome dps coming while still having 2 utilities... with the recent (or is it upcoming?) change to the gurista BS even that role will be effectively lost... rip... A...
- by Darling Hassasin - at 2015.11.05 14:45:22
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5. Looking for Typhoon Fleet Issue fit / advice - in Missions & Complexes [original thread]
Best TFI use is 5s due to awsome dps coming while still having 2 utilities... with the recent (or is it upcoming?) change to the gurista BS even that role will be effectively lost... rip...
- by Darling Hassasin - at 2015.11.05 14:36:27
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6. Explorer hunting in Manticore - in Ships and Modules [original thread]
ADVAC wrote: Fermin Mascagranzas wrote: As a pretty much hunted down explorer myself, I-¦m pretending to give a try to explorer-¦s hunting :D I have made my mind to fly a rocket launcher manticore. I know a stealth bomber is not the best for...
- by Darling Hassasin - at 2015.05.06 14:21:15
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7. Does sig radius really matter that much? The warp speed rig bloats s... - in Ships and Modules [original thread]
Referring to the sig bloom in terms of "speed loss" as the posts above do is a dangerous oversimplification. Even in the case of being shot by turrets where its somewhat accurate it still leaves large balance questions out (i.e. with mwd you are ...
- by Darling Hassasin - at 2015.05.06 13:57:00
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8. Ship for blitzing L3's - in Ships and Modules [original thread]
With the respective skill at 5 the t3 Destroyers are very efficient at blitzing lvl3s at a fraction of the price and easily used in low sec areas to provide similar LP rewards to lvl 4 missions
- by Darling Hassasin - at 2015.05.05 08:51:23
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9. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
The goon tears in this thread are exquisite... I have seen almost every game mechanic I have used beeing nerfed at some point, 8 heat sink Geddon, 8 Ogre Thorax, precision cruise Raven, nano-Phoon, Blastethron, Masterplan BS TM, Capital nerfs, se...
- by Darling Hassasin - at 2014.04.16 05:23:00
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10. Claymore or Nighthawk? - in Ships and Modules [original thread]
Soldarius wrote: Aivo Dresden wrote: Explosion Radius > Explosion velocity Given a particular ship that is both faster and smaller then your missile's Explosion Velocity and Explosion Radius respectively, an increase in one bonus will ...
- by Darling Hassasin - at 2013.12.12 06:55:00
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11. Sentry Drones - Drone Damage Amplifiers and Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
In case no one told you on Kugatsu or goons united or whatever its called, drones only need to be balabced against other cruiser sized weapons when loki's and munnins have all their 720s destroyed every time they have to warp out of an engagement ...
- by Darling Hassasin - at 2013.12.10 09:10:00
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12. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I have not read every single post in the last 9 pages. Mobile Recharge Stations , - providing the equivalent of say two large cap transfers. - not more than one per ship - can apply on any ship that is succeptible to neuts (including triage...
- by Darling Hassasin - at 2013.11.13 15:52:00
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13. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
This idea is good and I stand firmly behind it. A brand new weapon system is a perfect chance to eperiment with something prfoundly different. If people think the reload time is too much they can simply pretend it does not exist at all and they ...
- by Darling Hassasin - at 2013.11.11 07:29:00
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14. WTS 82M SP mini/gallente combat + CAP - in Character Bazaar [original thread]
24b b/o
- by Darling Hassasin - at 2013.10.18 05:09:00
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15. [WTS] 80M SP Multi-Race SubCap PvP Pilot - in Character Bazaar [original thread]
23 bill b/o
- by Darling Hassasin - at 2013.10.14 09:40:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
[quote=Daishan Auergni] pair of Nightmares or Vindis or Machs (depending on the rat) will blitz missions WAY faster and I have those too. I use Dramiels for Recon 2 of 3 and 3 of 3 and Cargo Delivery. I also do my missioning in a double lvl-4 ...
- by Darling Hassasin - at 2013.10.13 06:05:00
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17. Introduce "Alliance Navy" to Player Controlled 0.0 (Sovereignty Upgrade) - in EVE General Discussion [original thread]
Lyris Nairn wrote: PopeUrban wrote: Only if: The owner had to fill a "navy hangar" with fitted ships. Said fitted ships were salvagable/lootable/otherwise behaved as a player piloted ship Piloting AI is considered to have bare minimum ski...
- by Darling Hassasin - at 2013.10.08 13:01:00
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18. Introduce "Super Freighter" [New Ship] - in Player Features and Ideas Discussion [original thread]
That "station container mover structure thingy" idea: Please find a way these can not be jettisoned by pricks at 12-15 kms around gates in a cornucopia of lagtastic win, in which case you will have earned my vote.
- by Darling Hassasin - at 2013.10.08 12:43:00
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19. Introduce "Warp Scramble Probe" (Ammunition/Charges) - in EVE General Discussion [original thread]
Lyris Nairn wrote: Motoko Innocentius wrote: Lyris Nairn wrote: suid0 wrote: Way too overpowered Why don't you just fit a scram and use your mwd to go tackle them before they leave your bubble? 'Cos they're cloaked and can just skip...
- by Darling Hassasin - at 2013.10.08 12:33:00
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20. Which ship for pimp drone region anomalies? - in Ships and Modules [original thread]
Just to chime in that the cheap t2 solution with close to top rank perfomrance is the Zealot.
- by Darling Hassasin - at 2013.10.08 10:36:00
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